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Supercell was founded by a team of industry veterans with a solid track record of creating hit games and successful IPs. Each and every one of us has 10+ years of development history and together we have shipped more than 165 games on 12 different platforms including Facebook, XBOX360, XBLA, iPhone (and several other mobile platforms), PC and Mac.

Mikko Kodisoja, Game Lead Previously a co-founder of Sumea (acquired by Digital Chocolate), Mikko has released more than 50 commercial games as Executive Producer, Creative Director or Designer (including hits such as Tower Bloxx, Crazy Penguin Catapult and Rollercoaster Rush), winning 10+ industry awards.

Ilkka Paananen, CEO Previously President at Digital Chocolate, Ilkka is a games industry entrepreneur with more than 10 years of experience in growing organizations from the founding team to a size of a hundreds.

Niko Derome, Senior Server Engineer A veteran on designing large-scale game servers, Niko has spent the last 15 years in developing real time and asynchronous systems that serve tens of millions of users at companies like Codeonline, Sulake, and Digital Chocolate.

Visa Forsten, Lead Programmer In search for those perfectly optimized graphics routines since 1996. Seriously, how many people can claim that they have written a 3D engine for 10 different platforms?

Lassi Leppinen, Game Lead The gameplay programming guru! Lassi has shipped more than 30 commercial games for platforms ranging from already (thankfully) forgotten J2ME based mobile phones to XBox 360. Previously Lassi worked at Remedy on Alan Wake and at Digital Chocolate as a Technical Director.

Petri Styrman, Senior Game Artist Spent the last 10 years in creating and the leading the creation of art for casual games for mobile phones and the web, for mass audience titles such as the Rollercoaster Rush series.

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