FANDOM


From Youtube

Description Edit

No one likes failure, but at Supercell they try to turn it into something positive and learn from their mistakes. The company believes that there are no hit games without risk taking. And when you take risks, there are bound to be failures.

This is the story of Supercell as told to Slush by Supercell CEO Ilkka Paananen and investor Kevin Comolli of Accel Partners.

Japanese gaming company Gungho and its parent company Softbank, bought 51 % of Supercell for 1.1 billion euros. The deal was announced October 15th, 2013.

--

Slush is a lifestyle channel and video blog that tells stories about individuals in Northern Europe who are looking to make their mark on the world. These ambitious founders have turned their passions and ideas into their own little kingdoms: companies, movements, communities and events.

SUBSCRIBE: http://bit.ly/SubscribeSlush

http://www.slush.org

http://www.facebook.com/slushHQ http://www.twitter.com/slushHQ http://instagram.com/SlushHQ http://bit.ly/SlushGplus

Appears on these pages
of

  • About Supercell

    Supercell first started developing games for tablets in 2011, and they haven't looked back...

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current06:26, February 18, 2014Thumbnail for version as of 06:26, February 18, 201402:26480 × 269 (31 KB)GorillaMan (wall | contribs)created video

Metadata

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.