FANDOM


 

Tablets First

Supercell first started developing games for tablets in 2011, and they haven't looked back. Smoosh together all the best parts of gaming from consoles and PCs, add mobility along with a new touch UI and — BOOM — tablets have emerged as today's ultimate games platform.

The best games on any platform are those designed specifically for that platform. Tablet First means we focus all of our energy and passion on creating, from scratch, the absolute best experience possible for the tablet – our primary target platform. No compromises.

When Steve Jobs first introduced the iPad to a very skeptical world, he called it “magical”. We now know what he meant. Our inspired vision is to create some magic of our own that lives up to the awesome potential of these wondrous devices.

Think Small

While games are certainly big business, we’ve found the best way to get big is by being small. Small teams, that is. Need proof? Clash of Clans and Hay Day were created by teams of only half a dozen developers each. There's no clumsy hierarchy or bureaucracy here, just exceptionally talented [super nice] people with absolute freedom to pursue their creative vision.

Our small philosophy is at the very heart and soul of Supercell. To make it all work, there are three simple yet essential ingredients: insanely talented and creative people, unrestricted freedom, and great team chemistry. It’s a potent mix.



The Story of Supercell From Failures to Success Slush 360 Gungho Softbank02:26

The Story of Supercell From Failures to Success Slush 360 Gungho Softbank

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.